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FEATURED IMPLEMENTATION
Wwise & Unity
Music System for a Horror Game
The grey box depicts ‘would-be’ areas or status changes in a horror game.
Full Music System for a Tower Defense Game
This system includes title music, level music, stingers and seamless transitions.
Please see the text flash ups as representations of ‘music file’ changes.
The above videos are a more detailed walkthrough for some of these projects.
About
Hello! I am Ciarán, a composer, and audio designer who specialises in creating high quality sound for games, animation, and film. I tend to approach music by echoing a range of musical styles, from romantic era composers, to subtle jazz synth-pop influences of the 80s and beyond. I love to utilise my constantly expanding field of interests in diverse cultures, aesthetics, and technology to broaden my compositional toolset to help to enrich any project that I work on.
While based in the UK, I earned a First Class BA Honours degree in Music, where after completing a research paper on ethnomusicology, I ended up developing a keen interest for the aesthetics of Japanese traditional music, resulting in my study of the Shakuhachi & Shinobue flutes. In combination with this, I have experience in writing for live instrumentalists and ensembles, where I often incorporate these into my music where applicable.
Featured Music
REACH OUT!
Please reach out and get in touch with me on:
ciaranjai@icloud.com
or find me on any of my social pages!
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